BRANCHING LOGIC & COMPLETION TRACKER

Complete 8 Endings Roadmap & 100% Tracker

Mapped directly from branching decision chains. Mark completed endings to track your 100% completion.

Endings Collected:
0 / 8(0%)
END_01 BAD END

Fatal CuriosityVery High (First Encounter Trap)

"Carelessly opening the bedroom curtains after hearing scratching sounds, resulting in an immediate lethal breach through the shattered glass."

Trigger Conditions & Critical Route:
  • Select [Open Curtains Immediately] upon hearing noises outside at night
  • Failing to lock bedroom door or secure defensive weapon
"Shhh... Go to sleep."Click to Toggle
END_02 BAD END

Paranoia CollapseMedium

"Severe sleeplessness and excessive sedatives drive Sanity to zero, submerging the protagonist in terminal hallucinations."

Trigger Conditions & Critical Route:
  • Obsessively probing urban legends during daytime school sequence
  • Consuming double sleeping pills on an empty stomach at midnight
  • Allowing Sanity gauge to reach 0%
"这到底是我的幻觉,还是他在我的脑海里尖叫?"Click to Toggle
END_03 BAD END

Hallway SlaughterCommon Trap

"Attempting to blindly flee down the hallway without checking corners, walking straight into the killer's ambush."

Trigger Conditions & Critical Route:
  • Choose [Sprint into hallway blindly] upon hearing the front lock click
  • Failing to crouch or observe darkness in the corridor
"你跑得不够快,亲爱的。"Click to Toggle
END_04 NORMAL END

False SecurityIntermediate

"Hiding inside the closet and dialing emergency services, only for the phone ringtone and screen light to give away the hiding spot."

Trigger Conditions & Critical Route:
  • Hide inside wardrobe and attempt to dial 911 without muting phone
  • Screen glare exposes location through the closet slats
"我就在柜门外面,你听见我的呼吸了吗?"Click to Toggle
END_05 OBSESSION

Obsessive FascinationHigh Requirement

"Facing the killer without blind hysteria, empathizing with the insomnia and darkness, creating a twisted psychological resonance."

Trigger Conditions & Critical Route:
  • Answer Jeff's confrontation by admitting your chronic exhaustion and torment
  • Refuse to scream hysterically; maintain steady gaze into his eyes
  • Meet v1.1 psychological dialogue branch criteria
"也许你和我是一样的人……今晚我不会杀你。"Click to Toggle
END_06 ESCAPE END

The Late SirensHard

"Using sound distraction with a shattered vase and escaping through the low awning into the rain, reaching the patrol siren lights."

Trigger Conditions & Critical Route:
  • Memorize neighborhood terrain during daytime sequence
  • Distract intruder with timer / noise, slip through low window awning
  • Hold out until neighborhood patrol car enters alley
"红蓝交织的警灯穿透雨雾,但你知道他仍在暗中注视。"Click to Toggle
END_07 TRUE SURVIVAL

True Dawn SurvivorVery Hard (Mastery)

"Maintaining Sanity above 60%, reading the signs correctly, staying silent, and greeting the first rays of sunrise unharmed."

Trigger Conditions & Critical Route:
  • Maintain Sanity above 60% throughout the nightmare
  • Accurately distinguish ambient rain from actual scratching sounds
  • Execute tactical concealment in storage shadows until morning light
"太阳升起来了。昨夜的噩梦仿佛只是一场暴雨,但刀痕清晰留在门把手之上。"Click to Toggle
SECRET SECRET END

The Special Slumber ScenePlatinum Completionist Exclusive

"The celebrated secret scene unlocked only after completing all 7 prior endings in local memory, revealing an intimate bedside monologue and special CG."

Lore Clue Decryption:Complete all 7 regular endings first, then start a new game to unlock the secret choice!
Trigger Conditions & Critical Route:
  • Prerequisite: Clear all 7 regular endings in local save history
  • Start a New Game -> Enter bedroom -> The previously grayed-out [Fall Asleep] choice unlocks
  • Triggers exclusive bedside monologue and secret CG
"原来你一直在找我……现在你可以安心入睡了。"Click to Toggle